This mid-level Game Developer role focuses on building and improving interactive game systems using C++/C# and Unity or Unreal Engine. The work centers on practical development in a real-time 3D environment, with an emphasis on applying solid 3D math skills to deliver reliable gameplay and technical outcomes.
• C++/C# — target L6 (Prof), must-have • Unity or Unreal Engine — target L6 (Prof), must-have • , 3D math — target L6 (Prof), must-have • shader basics — target L6 (Prof), nice-to-have • version control (Perforce/Git) — target L6 (Prof), nice-to-have • performance optimization for real-time rendering — target L6 (Prof), nice-to-have • version control (Perforce/Git), — target L6 (Prof), nice-to-have • Working AI leverage — observed and scored, never assumed • 1–5 years of relevant experience
Develop game features and technical functionality using C++/C#. Work within Unity or Unreal Engine to implement, refine, and maintain real-time interactive experiences. Apply 3D math to support gameplay and technical problem-solving in a 3D environment. Contribute to rendering and engine-related work where needed, with shader basics, version control practices, and performance optimization for real-time rendering as helpful areas of added value.
this position is for US based clients.
This role offers the opportunity to contribute directly to hands-on game development work in a real-time 3D environment. It is a focused mid-level position for someone looking to apply established skills in C++/C#, game engines, and 3D math while adding value through rendering, optimization, and development workflow experience.
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